Turning Research Into Things We Could Build
Taking all our persona work and research findings and figuring out what features to build first, second, and third.
After months of research and creating detailed personas, we hit a wall that we probably should have seen coming. We had all this great information about what users needed, but when we tried to turn it into a list of features for our developers, everything felt disconnected and overwhelming.
Our first attempt was basically just brainstorming features based on what we'd learned, but we ended up with a random collection of ideas with no clear way to prioritize them. We needed a better system, so we borrowed an approach that breaks big user needs into smaller, manageable pieces. We called the big needs "EPICs" and the smaller pieces "child stories."
We organized a two-day workshop with everyone who had a stake in what we built—product people, designers, developers, and marketing. The goal was to take everything we'd learned about our users and turn it into clear development priorities.
We went through each persona and asked three simple questions: What do they really want to accomplish? What's stopping them right now? And what would make the biggest difference in their experience? This generated way more ideas than we could handle, so we used dot-voting to narrow things down.
Instead of describing features like "build a payment system," we framed everything from the user's perspective: "As Sarah, I want to understand exactly what data is being collected so that I feel comfortable using the platform."
Once we had our major user needs identified, we had to figure out how to actually build them. Each big need got broken down into smaller pieces that our developers could work on in a few weeks rather than a few months.
This part required a lot of back-and-forth between our product team and developers. The tricky part was keeping each smaller piece connected to the original user need. We didn't want to end up with a bunch of random features that didn't actually solve anyone's problems.